Eveonline isk, ships, items
EVE Online game was launched 5 years ago by CCP. Avoiding the swords and sorcery clichÃƒÂ©, CCP launched into space, with a massive single shared universe, and a trading and combat simulation inspired by the classic BBC Micro game Elite. Although there is a rich and deep back-story to EVE, the economy is modelled on real life economic systems and is driven by player production and demand. Indeed, CCP were the first game company in the world to hire an economist, expressly to make sure their economic model could grow and evolve. Corporations replace the usual Guilds, with players able to buy and sell shares and gain dividends. Beyond that, player owned structures (POS) allow corporations and alliances to build their own space stations, laying claim to vast tracks of space. Politics form a core part of the game experience. With 4 major Empires constantly scheming and jostling for supremacy, player Alliances can also join in, with long running wars and fragile treaties making space a dangerous - and exciting - place to be. An expansion coming this summer will allow player corporations and alliances to directly take part in the struggles of the existing Empires, adding even more depth and intrigue to an already complex game.
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